Future Tech: What We’re Most Excited About

A woman in the fantastic world of virtual realityfranz12 / Shutterstock

It may be a bit early to celebrate the death of the twenty or so teenagers, but we can not help but look to the future. Say goodbye to crappy Internet, console games and unconvincing Instagram filters. Say hello to the technology of the future.

Let's be clear, we are not trying to make half-cooked forecasts. We are focusing on ongoing technological innovations – projects that are expected to reach commercial and universal maturity in the next five to ten years.

We need Gigabit Internet speeds

Internet in the United States is frustratingly slow. In fact, the Internet around the world is much slower than expected, even though we have already developed an ultra fast data transfer technology. Optical fiber cables are able to transfer 500 gigabytes of data per second, and 5G can reach speeds of about 10 gigabits per second. If these numbers do not matter much to you, consider the fact that the 5G is hundreds of times faster than the average internet speed. So, why do we always have internet crap?

Basically, our Internet is bad because we do not have an adequate Internet infrastructure. But that should change in the coming years. Mobile operators are trying to transport 5G throughout the country. It is therefore likely that your current phone supports 5G. At the same time, about 25% of all Americans live in an area that has access to fiber optics (even if they do not), and that number will only grow.

In the end, 4K demand could result in the demand for gigabit Internet speeds. People want to make video calls in 4K, they want to broadcast movies and TV in 4K, and they want to play video games in 4K. All this high-resolution data transfer will require ultra-fast internet access, and only our internet providers can do it (please do so).

Streaming the game will revolutionize the game

A man playing a realistic football video gameSergey Nivens / Shutterstock

The game streaming is exactly what it sounds like. It's Netflix for games. You subscribe to a service, and this service allows you to play video games over an Internet connection. You may have heard of services such as PlayStation Now and Shadow, but the real giants of video streaming could be Google, Bethesda and Microsoft.

While other game streaming services look like half-baked experiences, Google's Stage seems like a total solution. invasion of the game. Google uses its network of servers and fiber optic cables to allow players to play 4K / 60fps on any computer with a network speed of 30 Mbps. Like Netflix, reduced connection speeds will result in lower game resolutions without buffering or lagging.

But streaming games is not only an advantage; it is also a threat for traditional console and PC games. For the moment, the games you play are limited by your material. If you have a bad computer, then you will have trouble playing games with lots of resources. But with streaming games, video games are handled by remote computers far from your home. With a good internet connection, you can broadcast Red Dead Redemption 2 in 4K at 60 fps on a desktop, tablet or even a cell phone.

Game streaming could be the death of console play. At $ 10 a month, a year of Stadia is cheaper than any new generation gaming console. And you do not even have to pay to use Stadia; his "Base" subscription is free. Although there is a lot of obstacles to overcome, the fact that more than five major companies are struggling to create the best platform for streaming sends a clear message: streaming games is a revolution.

The detachment of virtual reality

Along with streaming, the world of virtual reality will flourish over the next decade. Headphones produce high-resolution video, computers are more capable of rendering virtual reality environments and brands like Oculus are committed to lowering the price of virtual reality without sacrificing quality.

One of the most significant advances we will see in VR is the helmet without tie. At present, it is difficult to live a virtual reality experience without connecting to a computer. Of course, you can use a HTC VIVE connect a headset to a wireless PC, but the goal is to have an ultra-powerful headset that can work anywhere, anytime. It's hard to know if this change will come from more powerful hardware or streaming games, but its development is on the horizon.

The HaptX VR arm usedHaptX

Haptic feedback is another future feature of virtual reality for which we are excited. The ability to touch and feel things in virtual reality adds a new (albeit strange) dimension to the game. To do this, companies will have to give up their disgusting controllers and adopt products such as VRgluv or the HaptX glove. Let's hope these gloves will be used for anything other than hitting monsters and holding virtual baseball bats. With time, they could be used to feel textured surfaces like concrete or fur, for example. They could also mimic the density of objects, such as rubber.

ToF cameras will bring augmented reality to life

Of course, we are also excited to see a virtual world apart from video games. Augmented reality has already found its way into the Instagram and Pokemon Go filters, but we have not found a way to give these RA apps a "real" look. Our cameras just do not allow to see the world. But fortunately, Time-of-flight cameras (ToF) are ready to change things.

At the basic level, ToF cameras are HD cameras with increased depth resolution. They use LIDAR (a combination of infrared light frequencies) to "see" an environment in the form of a 3D map, similar to how a bat uses sonar to "see" in the dark. This increased depth resolution is excellent for photographers, but it's also perfect for AR applications.

Now, using a ToF camera in a game like Pokemon Go is pretty obvious. The camera can map a 3D environment, which makes Pokemon's place in this environment more consistent, even in poor lighting conditions. It also gives Pokemon the ability to maneuver in the 3D environment so you can theoretically chase a Pikachu into your living room.

AR applications for a ToF camera outside of a video game are less obvious, but a little more impressive. You can use a ToF camera to create accurate avatars, with projectors to create holograms, or with an anti-glare headset (like Google Glass) to scan your real world. Although these features can be used for industrial purposes before reaching your living room, you are sure to have a taste of your next cell phone.

As ToF cameras become smaller, more powerful, and more popular, their AR applications will only increase. And since this is one of the best systems to map a 3D environment on the fly, they may be our only hope to improve the RA in the future.

The singularity of tablets and laptops

We have been fighting for decades to make computers smaller and more convenient. From the creation of the laptop to thin netbooks to 2-in-1 notebooks like the Lenovo Yoga C630, every generation of computer design gives a new dimension to portability.

At the same time, tablets and phones are trying to become viable alternatives to laptops. It becomes obvious that the singularity (laptops and tablets) is on the horizon, and you can see it in Microsoft Surface tablets, the iPad Pro overkilland Apple Office iPadOS.

The iPad Pro with iPadOS next to a laptopApple

But this convergence has not yet been fully realized. If we learned one thing when playing with computers without thinking, it's that convenience has consequences. Surface tablets and 2-in-1 notebooks, for example, tend to be a little too expensive and undernourished, and they do not have a tablet-based operating system. Similarly, iPads (even with iPadOS) do not have the professional software that you might find on a laptop and they are not easy to navigate with a mouse.

Once manufacturers have found ways to overcome these obstacles, the uniqueness of tablets and laptops will come to fruition. And even if we're not there yet, we feel like we're pretty close, which is exciting.

The luxury of Easy Whole Home Audio

The whole sound of the house may seem strange. Certainly, it's a luxury that has existed for a while. But here is the thing. Traditional home audio systems are expensive, messy and difficult to install. New complete home audio configurations, which rely on smart wizards, Bluetooth and IoT, are incredibly cost-effective and easy to use.

Although there are new "complete" audio systems for the home, such as The new Sonos line loudspeakers and amplifiers, the future of audio for the entire house seems in the hands of intelligent assistants. Google Assistant and Amazon Alexa make it easy for anyone to set up an audio system at home. These products are economical, easy to use, versatile and can be connected to any type of loudspeaker. You do not have to limit yourself to one brand of equipment; you can possibly associate these smart wizards with a combination of speakers or amplifiers (or simply use the built-in speakers of smart devices).

All of these technologies are already available in one form or another and will become better, cheaper and more widespread over the next decade. It's exciting.


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